11/25/2023 0 Comments Bsg deadlock ships![]() The Cylons can bring a team of Torpedo Nemesi, Jump Phobos, and Cerastes fast enough to chase down my Berzerk Monofleet, or they can wreck my fighters by bringing Cerberus x4, but they can't do both. It isn't just Colonial Fleet that's limited, same goes for the Cylons. ![]() I made an excel calculator to help me find 8000 FP combinations, and I have to say, having even one more ship slot (replace Celestra support slot with regular ship slot) or +1000 more fleet cap would have added exponentially more possibilities. I can't have a fast fleet (Adamant, Berzerk, Manticore) working alongside a slow fleet (Jupiter, Atlas, Minotaur) in the same battle. I can't do 12x Berzerk fleets (can you imagine a twin 6x berzerk pincer?). If I want an 8000 FP fleet, it can't get any faster than that. The fastest battlestar is the Artemis at 120 M/S. I can't reach 8000 fleet points without using battlestars. Specific examples: I can bring 3 Jupiters and 1 Artemis, or 2 Jupiters and 2 Minerva, but I can't bring 4 Jupiters or 6 Artemis. ![]() If I had to guess, they (the franchise, not the devs) are greedy and thought mods would infringe on sequel opportunities. sadly, this franchise chose to make mods illegal. To be amazing, you need full mod support. So, to answer the question: Base game is fine. or you can bring 12 soldiers for some truly spectacular battles against overwhelming odds. In XCOM2:Long War 2, you can go stealthy with 4-6 soldiers, and face fewer enemies. In vanilla XCOM2:WOTC, 6 soldiers is a nice sweet spot. In the base game, 8 ships for Colonial is a nice sweet spot. When a game limits the number of units you can control (to such a relatively small amount) the only option is quality of quantity: There's really only one true-good choice, which means there's not really any choice. If you can build them cheaply and quickly enough, it can be a lot of fun to zerg an enemy from time to time. Being able to choose between a few large ships or a massive swarm of little ships, even if those little ships cost you resources to build. When you fight every battle with 8 ships, over and over, even though the enemy is throwing more stuff at you, your tactics become pretty much the same thing over and over and things become stale. In in Battlefleet Gothic, since the escort ships don't count towards your losses, they are the expendable grunts. In Battlefleet Gothic, for example, there are missions where you can take one really large ship and one medium ship, or two medium ships and a bunch of small ships. Having a higher ship limit would make having a bunch of smaller ships viable. When you have a ship limit of 8 ships, and you can have 8 huge ships, then all you do is play with 8 huge ships. Sorry for venting, but I've seen to many decrying this mechanic as BS or leaving a negative review with this aspect being such a big issue for them. I left Stellaris behind because of the artificial restrictions imposed by 2.0 that weren't there in the beginning. If it's an aversion to down to lack of player agency and artificial restrictions, then I can understand that. Certainly difficult but not unbeatable, if you play defensively. The highest I've seen is 12 maybe 14 ships to your 8, I can't really remember. Colonial offensives are yet to really begin.Ĭolonial Fleet is a new entity, it's not going to have the same numbers as the Cylons, and thus you're supposed to play defensively and thus the Cylons get a higher fleet cap. The main campaign ends with 10 years still left in the First Cylon war after all. The Cylons are supposed to have the advantage at this stage in the war. If the discrepancy between Colonial and Cylon numbers is the problem, then I really don't know what to tell you. Considering they can already go beyond Colonial limits that would make battles drag on and on for hours removing any fun from the game. IF a higher ship limit was implemented then the Cylons would need a higher ship limit as well to match. Real world carrier strike groups aren't much bigger than 8 ships and I think those would be the closest analogy to a battlestar group.īut to those that have a problem with it: Why? Why is having only 8 ships in your battlegroup such a big deal? I have nothing against the 7 (8 with DLC) ship limit in this game.
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